Tuesday, 2 June 2015

Dissertation - Introduction

Introduction
 With the increasing popularity of comic book movies, Marvel appears to be a front runner for box office success. Producing movies based on their comic book characters since 1944, Marvels first financial success was 1998s Blade. Since then Marvel has changed the way audiences perceive superheroes and comic book movies. With this in mind, it is important to highlight whether there is gender inequalities within Marvel movies. With the approaching ten year anniversary of the Marvel Cinematic Universe (MCU) these issues have been a recent focus amongst movie critics and fans.
  Those who actively read movie news on a regular basis cannot ignore the bombardment of stories from the studio powerhouse. From my own personal experience however I have seen a reoccurring interest in the women of Marvel movies. Considering myself an invested and informed Marvel fan, I wanted to explore how the women within the films are represented; whether this is an accurate reflection upon societal norms or a by-product of the media’s representations.
  This study will base its analysis upon three films, those being Spider-Man (2002), Thor (2011) and Captain America: The Winter Soldier (2015). These films have been chosen because I feel they highlight key developments in not only the representation of the Female Action Heroine but of the studio itself.
 These films will be analysed within the context of three frameworks outlined in chapters two, three and four. These frameworks being Comic Book Movies, their development and how the styles of changed. Gender and representation, how gender is constructed in society and then representation within films, and finally the Action Heroine and her role within comic book movies and her changing developments as comic book movies have gained momentum in at the box office.
 By taking a semiotic and rhetorical approach to this study, I will uncover how movie producers manipulate signs, frames, costume and mise-en-scene to portray their chosen representations and whether these adhere to previously perceived portrayals set out in the previous chapters.






















Chapter One
The comic book adaptation
 The next three chapters will explore the three frameworks that will be vital to the development of my thesis. The first of which will be a study of secondary texts which discuss comic book movies. It is critical for me to use these secondary sources in order to understand the scope of research and place my study within context.
 The second framework I will examine will be the theories surrounding how gender is constructed and represented within film which will eventually lead into the exploration of the female action heroine and her developing image in cinema. Both of these frameworks will offer ideas and theories I will build upon in my analysis.
Comic Book Movies
 As soon as superheroes rose to prominence in early comic books, film makers have been creating Hollywood blockbusters based on the popular characters that were featured. Early comic book movies were noted for their campy, child friendly style, epitomised in the early days of Batman portrayed by Adam West.  What followed were decades of fluctuations in the popularity of comic book movies at the box office. Movie producers would rehash and reproduce movies based on the same characters until Marvel changed the way audiences and fans thought about comic book movies.
 The genre has now never been more popular with roughly three movies based on comic books released every year (2015, [online]). Amanda Berry, assistant Professor of literature at American University has said that the reason comic book movies have become so popular is due to its fan base, "Comic books have generated -- and continue to generate -- a unique fan base. This fan base is intensely loyal and seriously engaged in the very particularizing serial culture of comic books" (2012 [online]). With this in mind, comic book movie producers have the difficult task of adapting the comic book into a movie that will keep both ‘fan boys’ and casual movie goers engaged and informed.
 This chapter will aim to explore the issues movie producers face when adapting the comic book to a blockbuster movie. It will examine how these issues and resolutions affect the way female characters are translated into their movie counterparts.
The Art of Adaptation
 Adaptation is not a new phenomenon within art and film. Andrew Dudley (1984) has highlighted that adaptation has been occurring since medieval times when paintings would feature biblical iconography and miracle plays based on bible studies (Andrew, 1984). In his book Concepts of Film Theory, Andrew attempts to categorise film adaptation into three subcategories that suggest the approach critics should adopt when analysing a text: borrowing, intersection and fidelity of transformation. When placed into the context of comic book movies, I feel the most important of these to consider is the act of borrowing. He suggests that “the main concern is the generality of the original and its potential for wide release and varied appeal” (Andrew, 1984, p.13). Andrew contends that this is especially true of those materials that are frequently used and repeated; because of this they claim the status of “myth”. Liam Burke (2015) applies Andrew’s ideas to the process of comic book adaptations. He proposes that if a studio were to adapt a comic story rather than the “mythic” idea of Batman for example, the story would not contain all that is iconic to the character such as the Batcave, Alfred or the costumed the villains, “Consequently by adapting the myth of Batman rather than one specific comic story […] they are able to maintain those staples that have reappeared in the characters many incarnations” (Burke, 2015, p. 13).
The Problem with Adaptation
 The process of adapting a comic book into film, although popular, is still classed as highly controversial. Many comic book artists are simply against the idea of adapting their images onto the screen, such as artist Art Spiegelman. Pascal Lefevre has discussed that Spiegelman “does not want to see his Maus adapted as a live action movie because he considers the metaphoric style of his story telling essential and impossible to adapt outside the comics medium” (Lefevre, 2007, p.2). Lefevre highlights that there is however a strong artistic link between comic books and cinema. He argues that films and comics are “both media which tell the stories by series of images” (Lefevre, 2007, p.2). In The Problem with Adapting the Drawn Image, Lefevre highlights four main issues with adapting the comic book to cinema;  
The first, to what extent has a scriptwriter for film to rewrite the story, second, how to go from page layout to single, unchangeable screen frame, third, how to translate static drawings into moving and photographic images, and fourth, how to give the “silent world” an audible sound.
                                                                                                  Lefevre, 2007, p.12
 Lefevre debates all these issues in terms of film production and how these issues can change the outcome of the overall comic book movie. One main difference he argues is the production value of both mediums “The creative part in film is done by a group of people (writer, photographer, director, actor, editor and the like), whereas drawing and writing a comic can be done by a small team” (Lefevre, 2007, p.3). Due to the wider audience reach of comic book movies, producers have to remain cautious when adapting minority groups, including women, from their comic book portrayal to their big screen portrayal.
How has the style changed?
 Following a rise in the interest of the sci-fi genre, comic book movies saw a change in style, focusing a lot more on the science fiction action. 1978s Super-Man proved to be the first comic book movie to become a critical and commercial success which used this device to their advantage. This trend would continue in the years to follow, including Tim Burton’s Batman (1989). Although this proved to be highly successful, their violence was limited due to their chosen target audience. As Lichtenfeld (2004) notes “As comic books tend to target the young, it would stand to reason that comic book films, do as well” (Lichtenfeld, 2004, p.289) he explains how one film in particular changed the whole concept of a comic book movies. The Crow (1994) was the first non-DC (the studio which dominated the box office during this time) to establish a franchise that brought new realms of violence and action to the genre; violence that would then be matched by Blade, Marvel Studios first franchise to battle DC at the box office (Lichtenfeld, 2004, p289). 
 Another stepping stone in the ever evolving style of the comic book movie, Blade does not strictly borrow from the formula that its comic book film successors do “but instead combines elements of the comic book with those of the more traditional action film, thus marking a transition between the two” (Lichtenfeld, 2004, p.289). Lichtenfelds work offers an understanding into the development of the visual elements that make up a comic book movie. Discussing a range of movies from The Crow, Punisher, Spider-Man and Batman Begins, he marks the development of not only comic book movies, but also the action genre itself and how it has now become a system of sub genres (Lichtenfeld, 2004, p.333).
How do viewers make sense of comic book movies?
 By its definition, a comic book movie adaptation is “an intertextual out-growth or extension of the comic book” (Rae & Gray, 2010, p.87). We must therefore take into account that an audience reception of a comic book movie can be predetermined by one factor; whether they have or have not read the source material. Neil Rae and Jonathan Gray (2010) argue that “Knowledge of comics clearly formed an essential part of the evaluation process for comic readers when viewing and discussing films” (Rae and Gray, 2010, p.91). Their study identifies two main groups of comic book viewers, those who are “intertextually ‘rich’, yet are likely to be the minority in the theatre” (Rae and Gray, 2010, p.89) and those who are “intertextually ‘poor’, yet likely the majority, and hence the dominant viewing group” (Rae and Gray, 2010, p.89). It is therefore this majority group that has the ability to determine the dominant interpretation of the movie.
 To further their studying of these distinct viewer groups, Rae and Gray interviewed a group of fifteen individuals, consisting of those who have or have not read the original source material. Their study found that non-readers could enjoy the films as films, while readers of the source material took the film and studied it as part of an episodic text, or rather a larger universe.
 In this chapter I have explored the scope of research within which this dissertation is based upon. I have examined the issues that can arise during the process of adapting a comic book movie from its original source material. While developing technologies have allowed for more instantaneous interactions between audiences and producers it is important to consider how this can affect the products they produce. Due to this the comic book movie industry has been able to adapt and develop according to current trends. Because of its large and active fan base, comic book creators and producers are able to listen to the concerns and criticism from the fans;
These fan letters are not merely notes of praise or complaint, but often comprise fascinating and complex acts of critical reading, noting problems of continuity or “‘realism” in a series; suggesting “better” plot variations; and giving extensive readers’ reports on particular issues like large and small plot arcs, character development, visual renderings, and writing style.

                                                                                              Barrett, 2015, p.62

No comments:

Post a Comment